AI Insights · Timothy · October 2024
Top 5 High Fantasy Games on iOS in Lebanon: Q3 2024 Performance
Discover the performance trends of the top high fantasy games on iOS in Lebanon during Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, the high fantasy gaming genre on iOS in Lebanon showcased intriguing trends in terms of downloads, revenue, and user engagement. Here’s a closer look at how the top five games performed during this period, based on data from Sensor Tower.
Clash Royale by Supercell witnessed a fluctuating revenue trend, starting at approximately $1.8K in early July and peaking at around $2.1K in early September. Weekly downloads remained relatively stable, hovering between 500 to 600, with a notable peak at 664 in the final week of September. Active users saw minor variations, beginning at 13.5K, peaking at 13.9K mid-September, and declining to 11.3K by the end of the quarter.
War and Order from Hong Kong Ke Mo software Co., Limited experienced a decline in weekly revenue, starting at $1.8K and dropping to $248 mid-quarter, before climbing back to $1.6K by the end of September. Downloads were minimal but showed a slight increase to 21 in the last week. Active users remained low yet steady, fluctuating around the mid-40s to low-50s.
Evony by TOP GAMES INC. saw weekly revenue peak at $1.4K in early September, with a consistent pattern observed throughout the quarter. Downloads increased significantly from 50 in early July to over 1.2K by the end of September. Active users saw a strong upward trend, growing from 974 to 2.8K by the quarter's close.
Squad Busters, also by Supercell, showed a decline in downloads from over 700 at the start of July to a low of 123 in early September, before rebounding to 373 by the end of the month. Revenue followed a similar pattern, peaking at $1.5K mid-July and then stabilizing around $600-$700 by the end. Active users dropped sharply from 157 to 30 mid-quarter, with a slight recovery to 105 by late September.
Finally, Clash of Clans, another hit from Supercell, maintained a stable download rate, fluctuating between 450 and 700. Revenue varied, starting at $1.2K, dipping to $535 in late July, and finishing strong at $1.6K in September. Active users saw a gradual decline from 20.6K to 16.7K over the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.